Skip to content
CVE Tracker
  • Newest CVEsPage
  • Recently added to KEVPage
  • Rising exploitation (EPSS)Page
  • Weekly digestPage
  • StatisticsPage
  • WatchlistPage
  • API documentationPage
  • MCP serverPage
  • Data sourcesPage
  • ChangelogPage
  • AboutPage
  • How it's builtPage
Back

CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function…

Critical9.8EPSS 3.2%
Published
Updated
Reserved
Assigned by
checkpoint

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Scores

CVSS scores of CVE-2020-6017, by who scored it
Scored byCVSSScoreVector
NVDNVD · Modified3.1Critical9.8CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
EPSS (exploitation in 30 days)
3.2% · top 12% of all CVEs (7 Nov 2026)
Loading the EPSS history…

The list uses the assigner's score when there is one, then CISA's, then NVD's: Critical 9.8.

Weakness

Affected products

  • Game Networking Sockets

    • affected All versions prior to v1.2.0

References (2)

Sources

The same CVE in the primary databases and aggregators, to check against.

Badge for a README or a ticket

CVE-2020-6017 badge
[![CVE-2020-6017](https://trackcve.app/badge/CVE-2020-6017.svg)](https://trackcve.app/cve/CVE-2020-6017)

Record last updated .